Tuesday, 5 May 2015
Pen tool practice
This was an exercise set by my teacher Jon. He put the three images onto my computer. I then had to open them individually in illustrator and follow the perimeter using the pen tool. To finish them i filled them in with colour.
Monday, 20 April 2015
Tuesday, 17 March 2015
Tuesday, 3 March 2015
Surface Patterns made using Photoshop
Firstly, i got an image of a pineapple from google images. Secondly, i opened the image of the pineapple in photoshop, selected the Marguee tool and made a selection around the shape. I then selected the Define Brush Presents from the edit menu and selected the paint brush tool and named the new brush "pineapple". I selected the paint brush tool and selected the new "pineapple" brush in the pull down menu. I then selected brush tip shape and adjusted the size. I then made a picture. After that i adjusted the spacing and made another pattern. I tried out a few more techniques such as, changing the size dynamics and jitter, angle jitter, flip x jitter and y jitter, scattering, colour dynamics and hue jitter and finally purity.
Tuesday, 3 February 2015
Tuesday, 27 January 2015
Tuesday, 20 January 2015
Modelling an IPod using cinema 4D
Firstly, i opened up cinema 4D and added a cube object from the primitive object menu. I then changed the size and the fillet of the cube object to form the shape of the iPod. I changed the values for the cube object in the attributes manager. Next i added a plane object from the primitive object menu. I changed the size and the positioning of the plane object to form the screen of the iPod. I then entered the dimensions for the plane object and the co-ordinates for the plane object in the attributes manager. Next i added a tube object from the primitive object menu and changed the size and the positioning of the object to form the job wheel of the iPod. I then entered the co-ordinates for he tube object in the attributes menu. I grouped the cube, plane and tube objects into one object so i could move them as one object, to do so i went into the objects manager i held down the shift key whilst selecting the cube, plane and tube objects then went into the object menu and selected group objects, now they are grouped into a null object. I then double clicked on the null object and renamed it "iPod". Next i created the surface for the iPod to rest on, to do so i added a plane objects from the primitive object menu and changed the size. I then entered the dimensions for the plane object in the attributes manager. I re-positioned the iPod so that it rested correctly on top of the surface. I positioned my view of the iPod using the view point, move, zoom and rotation controls. I then clicked on the + symbol to the left of the iPod object in the object manager. The iPod objects opened and revealed the cube, plane and tube objects. Next i created some new materials by opening the materials manager and selected a new material from the file menu, i double clicked on the new material and the material editor appeared. Within the material editor i selected the colour i wanted entering the correct values for black, i also selected the reflection in the left menu and adjusted the reflection brightness. I then repeated that but made the object green and again. I then put the colours in the correct places and to screen of the iPod on. I added a light object and adjusted appropriately.
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